Jul 18, 2006, 09:30 PM // 21:30
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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We got a wammo class (dervish) and a r/w class (paragon).
Yays. Now I can make a wammo/mo. Oh the joy.
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Jul 18, 2006, 09:32 PM // 21:32
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#22
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Ascalonian Squire
Join Date: Feb 2006
Location: GR, MI
Profession: R/
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i think the new professions sound good but i agree, new professions means lacking in other areas. for example new skills for the already made characters we have grown to love. how many repeated skills were there for my ranger? bestial fury, tigers fury...sundering attack, penetrating attack. their creativity for characters are great but their creativity for some new skills not so much.
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Jul 18, 2006, 09:44 PM // 21:44
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#23
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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doesn't sound too good to me, i'm already fine with the 6 basic ones, i really don't need new one, and i hope Anet will do better with the PvE campaign
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Jul 18, 2006, 09:48 PM // 21:48
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#24
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by rocinanted
i think the new professions sound good but i agree, new professions means lacking in other areas. for example new skills for the already made characters we have grown to love. how many repeated skills were there for my ranger? bestial fury, tigers fury...sundering attack, penetrating attack. their creativity for characters are great but their creativity for some new skills not so much.
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*sighs* The duplicate skills were not because of lack of creativity. Notice how they're exactly the same? They're there so people can have two of the same skill without having to echo it.
And how many times do I have to say that the team who does the skill balancing, skill making etc etc are NOT necessarily the same team that does PVE content, PVP content, weapon art, character art, etc etc.
One area of the game development does not necessarily affect the other....blah blah blah.
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Jul 18, 2006, 10:08 PM // 22:08
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#25
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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So much negativity... I read the news and was excited by the announcement and the new classes. I've always loved a paladin type holy warrior, and now it's gonna be hard keeping my W/Mo as my main. Nightfall sounds like a great game in the making.
I need to find some new forums. The negativity here from so many people here is disgusting. Take a break. Go spend some time outside or something. If the faults of an online game are too much to handle that you have to troll and flame you need to take a break.
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Jul 18, 2006, 10:21 PM // 22:21
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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Well, I sure hope they make 10 slots parties, or else someone's gonna be out.
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Jul 18, 2006, 10:22 PM // 22:22
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#27
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Well, when they announced assassin and ritualist, all we thought was "another warrior and another necro/monk hybrid."
The dervish sounds like it'll be a "real" paladin, not like the current wammos, who are tanks with energy for 1 heal. It sounds to me that dervishes will have the types of spells that will say "heal target ally for X, they gain +20 armor for X seconds." or "transfer a hex fromtarget ally to you." You know, "real" paladin-like spells. Their melee abilities look flashy like an assassin. When fighting people, dervishes might remind you of the dancer class from soul calibur 3, where their attacks use their weapon in cool looking ways to make a dance.
The paragon sounds like Amazons from D2 (java/spearzons). They have the combat abilities plus the spear attacks.
Think of all the things they could do for chapter 4. Druids (which im waiting for), perhaps a real monk which uses his mind as well as his body for damage, a psion, or any other class from other rpgs.
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Jul 18, 2006, 10:23 PM // 22:23
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#28
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by Carth`
I think they exhausted the ideas already. Dervish and Paragon sound awful, and it's a shame they feel it mandatory to include two new professions to get people to buy the update. It just means it will be lacking in other areas.
I would much rather play richer PvE and more thought-out PvP with existing character classes.
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Please PM a mod or admin if you have a question as to why your post was deleted
Now on to MY opinion: Yeah it's a shame that that included two new professions. How dare they? It's obvious that they have only one team working on the whole game. If this team is working on new professions, then they won't have time for other stuff! I say fire all the artists and hire more programmers so they can put out more game!
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Jul 18, 2006, 10:25 PM // 22:25
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#29
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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I think Anet may be rushing a bit with the new chapter..
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Jul 18, 2006, 10:25 PM // 22:25
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#30
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Furnace Stoker
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Quote:
Originally Posted by Ventius Hozza
We got a wammo class (dervish) and a r/w class (paragon).
Yays. Now I can make a wammo/mo. Oh the joy.
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Because we all know Dervish's have 80 Armor +20 vs physical attacks, and that R/W's have hex strip spells.. lol, people like you need to grow up.
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Jul 18, 2006, 10:35 PM // 22:35
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#32
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Banned
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dervish - Any Muslim ascetic orders, some of which perform whirling dances and vigorous chanting as acts of ecstatic devotion.
plus a dervish is equivalent to a muslim monk or friar
so the dervish twirls around with a scythe attack a few people at a time and using shouts/skills
Paragon - idk i googled it images and i got angel looking freak
so they didnt stretch anything lol
Last edited by Ork Pride; Jul 18, 2006 at 10:39 PM // 22:39..
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Jul 18, 2006, 10:35 PM // 22:35
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#33
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Academy Page
Join Date: Aug 2005
Guild: TLH
Profession: E/N
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Well, supposedly, the Dervish can transform into a representation of a god.
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Jul 18, 2006, 11:32 PM // 23:32
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#34
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Ork Pride
Paragon - idk i googled it images and i got angel looking freak
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I'm thinking the chick that was on the original Guild Wars preorder box is a pretty good representation of what I think of when I think of a Paragon.
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Jul 18, 2006, 11:48 PM // 23:48
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#35
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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When I heard about the two new classes, I was excited because they sounded 'cool'.
After I read about them, that just adds to the proffesions that I could care less about. I wasn't interested in either the Ritualist or the Assassin when they first released them, and I am not very interested the Paragon and the Dervish classes.
The plot and gameplay in that game better be freaking amazing for me to get it. Otherwise, gogo Neverwinter Nights 2!
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Jul 18, 2006, 11:51 PM // 23:51
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#36
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Krytan Explorer
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
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Paragon sounds ok and most likely the one I play.
But in all seriousness I am sick of just playing human models.
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Jul 19, 2006, 12:36 AM // 00:36
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#37
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Banned
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Quote:
Originally Posted by Carth`
I think they exhausted the ideas already. Dervish and Paragon sound awful, and it's a shame they feel it mandatory to include two new professions to get people to buy the update. It just means it will be lacking in other areas.
I would much rather play richer PvE and more thought-out PvP with existing character classes.
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Agreed.
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Jul 19, 2006, 01:16 AM // 01:16
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#38
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New York
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both profession interest me. when they were discussing factions and introduced the Ritualist and Assassin i was mainly interested in the assassin. And I still love my assassin. Then i made a ritualists and enjoy spiking and buffing my team up. I never was interested in buffing my teammates up until I played the ritualist.
Now that they introduced the Paragon and the Dervish, i can't wait to play both of them. Now that i dont mind being a team buffer i'm willing to make a paragon. The dervish profession sounds great too, it will be my first profession that I will make.
P.S and geez everyone in these threads are so negative. stop being such game freaks and enjoy the damn game, especially the professions that Anet comes up with.
Last edited by J snukka; Jul 19, 2006 at 01:19 AM // 01:19..
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Jul 19, 2006, 02:04 AM // 02:04
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#39
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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I bet they have a notebook already filled with ideas for new professions, otherwise they wouldn't announce that they would release new chapters every 6 months. (Their also doing that so they have enough money to live on, due to the non monthly payment)
Also, I think the new professions suck, totally lame.
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Jul 19, 2006, 02:09 AM // 02:09
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#40
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by actionjack
Have you ever take a step in the the suggestion forum and read some of the concept class around? Even from early day of GW beta, there were list of nice and well put concept class post by many creative people on the fourm.
So no, I don't think there are lack of ideas.
However, I am somewhat disapointed by their choice of new class to be add.. The two new one just sound so unoriginal and like another clone of exisiting class combo. Even Assassin and Ritualist are not that great too. I sure hope A.net would do better.
Won't even go into PvE... they really need alot there too...
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I have pointedly avoided the 'new character idea' threads for a long time. Far, far too many 'zOMG ninjas and turtle riders is wut dis game needs!' and otherwise cheap ripoffs of independant fantasy that would clash with the rest of the game.
Quote:
Originally Posted by Meo Yeong
Paragon sounds ok and most likely the one I play.
But in all seriousness I am sick of just playing human models.
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I like the humanoid model, I would like some variety (dwarves and elves, maybe goblins), but not any savage races (ex. devourers and mantices (mantii?)). I would also object to adding radically different looking avatars... not because I just want pretty people in the game (well, that's not all of it...), but because I would be 100% against Guild Wars turning into WoW or Lineage...
Last edited by Ristaron; Jul 19, 2006 at 02:14 AM // 02:14..
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